Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Wait([60])
    ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["Ugh... Third squad, charge!"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["As expected of the resistance that has fought for a long time..."])
    ShowText(["Even as lower angels, they are a gathered elite."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Shall I take you too..."])
    ErasePicture([5])
    ShowAnimation([-1, 856, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angels were enchanted by Minagi!"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["For Lady Minagi...!"])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["S-stop... we're allies!"])
    Wait([30])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["The enemy is a succubus, weak in close combat!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Some of the angels charged straight towards Minagi, but――"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["To jump into my range on your own..."])
    ShowText(["Know that mistake."])
    ShowAnimation([8, 458, false])
    Wait([30])
    ShowAnimation([9, 452, false])
    Wait([30])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 2])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 2])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What Minagi unleashed was a body technique like a flash of light."])
    ShowText(["The angels who approached carelessly were easily struck down by her fists and kicks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A technique that is both incredibly heavy and fast――"])
    ShowText(["The angels had no choice but to distance themselves from Minagi."])
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["If you get close, it's body techniques; if you keep your distance, it's mind control...!"])
    ShowText(["How am I supposed to fight such an opponent!!"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["There is no need to fight... perish here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi fixed her gaze on Ariel and leapt forward――"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[7, 3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_dageki2\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[7, 3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_dageki2\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Hah...!"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_aruma_vs_minagi1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What jumped in was Alma Elma."])
    ShowText(["She deflected Minagi's punch from the side, skillfully changing the direction of the force."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furthermore, the punch thrown by Alma Elma was stopped by Minagi."])
    ShowText(["Both exchanged techniques like flashes of light――"])
    PlaySE(["RPG::SE(@name=\"mon_miss\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_miss\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_dageki3\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was a brief exchange of techniques."])
    ShowText(["In less than a second, the two exchanged over thirty attacks and defenses."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then Minagi and Alma Elma exchanged sharp gazes filled with fighting spirit――"])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Could it be..."])
    ShowText(["The progenitor of succubi was a master of martial arts, huh."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I've heard about you from the Lilith sisters..."])
    ShowText(["The queen succubus of the singularity world is said to have terrifyingly skilled fists."])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["That's an honor..."])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A straight punch advanced like lightning, unleashed with the swiftness of the wind――"])
    ShowText(["Minagi lightly parried it with her palm."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["A technique sharper than I've heard..."])
    ShowText(["...Who is your master?"])
    ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["I have no master; I trained on my own by reading ancient texts..."])
    ShowText(["If I had to say, it's the author of the secret book \"Book of the Apex Fist\"."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I see, you learned from \"Book of the Apex Fist\"..."])
    ShowText(["...Then, I am your master, it seems."])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["You wrote that book...!?"])
    ShowTextAttributes(["minagi_fc1", 1, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Come, Alma Elma..."])
    ShowText(["I shall personally train you!"])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["From the start, I wanted to go all out...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The primordial succubus and the queen face each other sharply."])
    ShowText(["Their fists intersect in the void――"])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 1])
    ChangeTransparency([1])
    TransferPlayer([0, 1, 372, 165, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    FadeinScreen([])
    Script(["gain_medal(117)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Somehow, we managed to escape Yamatai..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Leave dealing with Tamamo and the others to Sariela and Eden――"])
    ShowText(["And somehow, we were able to retreat from the Yamatai facility."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden, our ally, was left behind in that place, but――"])
    ShowText(["With Sariela and the others around, I'm sure it will work out somehow."])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Everyone is here――"])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...But they're not here, are they!?"])
    ShowText(["What happened to Alma Elma!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be that she got separated during the retreat...!?"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["She said she had some urgent business."])
    ShowText(["She left midway and went back to Yamatai..."])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi>"])
    ShowText(["Fidgeting..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alma Elma went back to Yamatai...!?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What could this urgent business possibly be...?"])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(Could it be that she's colluding with the enemy――)"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["We shouldn't turn back; we should head out to rescue her."])
    ShowText(["If that person is involved, they should be able to handle it alone..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["When I think about it, you are quite suspicious too..."])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...What do you mean?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anyway, I think Alma Elma will be fine."])
    ShowText(["Since she returned on her own, she must have something planned."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Just like always, she'll come back like the wind."])
    ShowText(["Let's think about what we should do from here on out—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, Grand Noah and Grangold are still under simultaneous attacks from the Dark Goddess army."])
    ShowText(["What should we do from now on—"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Grand Noah and Grangold are in a pinch."])
    ShowText(["But Grand Noah is being protected by Raphaela..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We need to head to Grangold as soon as possible!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Grand Noah was under the care of the Metatronne sisters, but—"])
    ShowText(["Those two participated in the assault on Yamatai and are now brainwashed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The remaining Eden also rushed to Yamatai to help us."])
    ShowText(["The angel army of Grand Noah facing Kanade has no commander—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No... We won't go to either."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Huh!? Then where are we going...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Minagi is even here in Yamatai."])
    ShowText(["In other words, her territory, San Ilia, is vulnerable—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way, Lady Ilias—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We will attack San Ilia from here on out!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Oh, a bold strategy has come!"])
      ShowText(["Little Lady Ilias, you are incredibly amazing!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Isn't that a bit reckless!?"])
    ShowText(["Just because Minagi is not here, you think we can attack by ourselves..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Besides, even if we did occupy it, we wouldn't be able to manage it."])
    ShowText(["Even now, we can't keep up with the defense of the occupied cities..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I am fully aware of everything."])
    ShowText(["However, we have no choice but to do so."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The enemy is clearly stalling for time."])
    ShowText(["There is no doubt they are plotting something..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even if they are stalling for time..."])
    ShowText(["This time, they have launched a large-scale counter-offensive, haven't they?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right, Ilias."])
    ShowText(["This counter-offensive might have been the enemy's aim all along..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I once fought against the Dark Goddess army during the Great Monster Wars."])
    ShowText(["If those guys were to attack seriously, it wouldn't be like this."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Where are Hiruko and Saja, and what are they doing?"])
    ShowText(["It's impossible for that belligerent Hiruko to show no movement."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Six Ancestors launch fierce attacks as if competing with one another."])
    ShowText(["Taking advantage of such coordination flaws, we counter with iron control—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That was the strategy my army employed during the past Great Monster Wars."])
    ShowText(["This way, the angel army, inferior in strength, managed to hold out."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So, this time..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The enemy is conserving their strength and stalling for time."])
    ShowText(["They are likely preparing for a major operation or secret weapon."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Before that is completed, we must make the situation as favorable as possible..."])
    ShowText(["If we continue to be lax, we will be turned around in an instant."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Indeed, I understand that reasoning, but..."])
    ShowPicture([5, "80_mefist_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["It's true that attacking San Ilia carries high risks, but..."])
    ShowText(["Giving the enemy time is the most dangerous move."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["It is also a fact that we have succeeded in liberating the Seven Archangels up to this point."])
    ShowText(["I will agree with your thoughts, Ilias."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Since coming to the Monster Realm, there have been many patterns of retreat,"])
    ShowText(["So it may feel like we have little to show for it..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["However, we have been able to liberate the Seven Archangels while rampaging throughout the Monster Realm."])
    ShowText(["As a disruption strategy, this is by no means a bad outcome."])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Mephisto says this, but..."])
    ShowText(["Did you come to an understanding, Luka?"])
    ShowChoices([["Agree", "Disagree"], 2])
    When([0, "納得した"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Understood..."])
      ShowText(["Then let's attack San Ilia from here!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If we continue to participate in defense and waste time in a muddled way—"])
      ShowText(["It would be the worst scenario to be annihilated all at once by the enemy's new weapon."])
      Empty([])

    When([1, "納得できない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, I can't accept that..."])
      ShowPicture([5, "80_mefist_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Then let's turn back and focus on defense here."])
      ShowText(["We will somehow protect the three cities, including Grangold, from the enemy army."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["However, the enemy will launch sporadic attacks while we concentrate on city defense."])
      ShowText(["As time drags on..."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Eventually, the enemy's secret weapon will be completed."])
      ShowText(["We will be annihilated all at once by that secret weapon—"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["It's clear that if we go into defense, we will lose in that manner."])
      ShowText(["Right now, we have no choice but to attack even if it seems impossible."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Y-yeah, that's right..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In the end, my opposing opinion was pushed aside."])
      ShowText(["Well, it is true that victory seems unlikely even if we go into defense—"])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We definitely can't take San Ilia head-on with just us."])
    ShowText(["Let's infiltrate secretly and prioritize the release of the Seven Archangels."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["San Ilia is to the south of here..."])
    ShowText(["After leaving the Yamatai region, let's head southwest along the road."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In our world, there should be Finoa around that area."])
    ShowText(["As for the means to cross to the southern continent, for now, let's go with whatever comes—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's go!"])
    ShowText(["Let's head southwest and aim for San Ilia Castle!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Alright, let's go~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["No matter what happens, I will only follow Ilias..."])
      ShowText(["That is my mission."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlVariables([1142, 1142, 0, 0, 36])
    ControlVariables([1002, 1002, 0, 0, 89])
    PlayBGM(["RPG::BGM(@name=\"fieldm\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])
